Xeno & Kraft

Reflections on an 8-month, in-person West Marches campaign

I’d always wanted to run a West Marches-style campaign and I finally managed to pull it off last year. It was super fun and I learned a lot of lessons that I thought I’d share with others who are thinking about it.

tl;dr: A West Marches (open table) game was the most bang-for-the-buck campaign format I’ve ever run, but it came at the cost of complex adventures and deep character development.

The Basics

The Good

The Bad

Conclusion

This was the most bang-for-the-buck campaign I’ve ever run. I got to regularly play with a dozen friends in a cool homebrew world and it was actually lower-prep than most traditional campaigns I’ve run. Unfortunately, part of the reason it was so easy to run is that it just wasn’t very complex. There was a lot of fun beer-and-pretzels play, but we missed out on the deeper roleplay that I and many of my players value.

I’m genuinely torn on whether to stick with an open table for my next major campaign or to return to a more traditional game with a consistent group. I miss the rapport and focus of a single group, but I would hate to lose so many great players.

This post was originally shared on Reddit, where I did an AMA about the campaign. Check the original thread out for more discussion.

#reports